Java Programming Lesson-11 | Object-Oriented Programming (OOP) — Classes & Objects
Java Programming Lesson-11
Now we dive into Lesson-11: Object-Oriented Programming (OOP) — Classes & Objects, the core of Java.
OOP is essential for writing professional, reusable, and organized code.
A class is like a blueprint for an object.
It defines attributes (variables) and behaviors (methods).
An object is an instance of a class — like a real car built from blueprint.
✅ Output:
| Part | Meaning |
|---|---|
| Fields / Attributes | Variables storing state (e.g., color, age) |
| Methods / Functions | Behavior (e.g., drive(), start()) |
| Constructor | Special method to initialize object |
✅ Output:
✔ Each object has its own copy of attributes
✔ Methods can access object data
✔ Multiple objects can be created from same class
Create a program:
1️⃣ Create class Book with attributes: title, author, price
2️⃣ Create a constructor to initialize values
3️⃣ Add method display() to print book info
4️⃣ Create 2 book objects and display their info
Example Output:
Reply with:
✅ Your Code
✅ Output
I’ll check & give feedback 🔥
1️⃣ Which keyword creates an object?
A) class
B) new
C) object
2️⃣ What is a blueprint in Java OOP?
A) Object
B) Class
C) Method
Reply like:
1 → ?, 2 → ?
✅ Lesson-11 Completed!

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